CRYSTALS
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Step 1:
Open new canvas, 600 x 600, white background, 72 ppi.
Create a new layer and using the polygon lasso draw out your crystal
shape. Double click when finished drawing and the shape will become a
selection. Do not deselect. |
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| Step 2:
Fill with a dark color (note: you can practice using
different colors. On a later replication of this I actually found a
medium color produced a better effect. This of course depends on the
hue etc). Again, do not deselect. |
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| Step 3:
Go to Select/Modify/Contract and enter 6 pixels (this
depends on the actual size of your 'crystals').
Step 4:
Go to Select/Feather and enter a value of 5
(again, this depends on the size of your 'crystals' and it is something
you can experiment with).
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Step 5:
Select a lighter shade of the color you used as a fill
the first time. Using the paint bucket fill the selected areas. |
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| Step 6:
Right click on the layer and duplicate. Apply a
gaussian blur (I used 8, again something to experiment with). Drag
the copy layer beneath the original layer.
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| Step 7:
Double click on 'crystal' layer to open layer style
options. Choose Bevel & emboss - Inner Bevel/Chisel Soft.
Depth 100, Size 10 (again something to experiment with). Change the
gloss contour to cone, uncheck global light, and the altitude has a value
of 7.

Again you can experiment with contours (I later used
'rolling stone descending' - see second example below). Lower fill opacity
to 42.

Click ok. Change layer mode to Screen.
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Step 8:
Duplicate the crystal layer. Go to Edit/Transform/
Rotate. Rotate the new layer and see how it interacts with the
original layer. |
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| Voila! You can play around
with different effects and different backgrounds. Another example
below shows how using the 'rolling stone descending' contour affected the
image - personally, I prefer this contour.

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