You will need this file for Flash
5 or higher to
complete this tutorial.
1.
Open your flash file. Open the library. Drag a copy of the bell (4.png) onto
the stage. Click Insert=> convert to symbol. Set the symbol to Graphic. Call
the symbol bell. Open the info palette. Set the following:
height = 120
width = 143
X = 0.0
Y = 0.0
2. Right click on the bell symbol on the stage and click edit=> copy,
edit=> paste in place. Do this 2 more times so that there are 4 bells
stacked up.
3. Click on the layer 1 key frame to highlight the four bells. Open your
align palette. Click the button for "To Stage" and then click Distribute
horizontal centers. Lock this layer.
4. Right click on the layer1 and insert a new layer. Drag a copy of the
ringer (3.png) onto the stage. Click Insert=> Convert to symbol. Set the
symbol as a Movie Clip and name it Ringer.
5. Use the arrow tool to move the ringer so that it appears centered
below the first bell. Select your Free transform tool so the square handles
appear with a circle in the middle. Move the center circle to the top pivot
point of the bell. Select your arrow tool.
6. Click edit=> copy; edit=> paste. Move this instance of the ringer
under the second bell. Make two more copies and move them under the other
two bells.
7. Click on the key frame on layer 2 and click modify=> Distribute to
layers. Rename the resulting layers so that the layer for the first ringer
is ringer a, then ringer b, ringer c, ringer d.
8. Insert a new layer on top of all the layers called music. Click on the
key frame in the music layer. Open the properties panel. Set the sound to
the sound available in the drop down, since that is the only sound in the
library. Click the carrot in the lower right corner to display advanced
properties. Set the sync to Stream.
9. Scroll out to frame
103 and hit F5 in each layer.
10. Increase your timeline/frame size to largest by clicking the drop
down menu at the far top right of the lime line. Select large so you can see
the wav file clearly with its highs and lows.
You will need to create one tweening animation on the timelines for wav
"high". Each High is the start of a ring. The Highs will go in the
order of "D", "B", "C", "A". Note that there are only really 4 tones
in the tune.
11. Put a key frame at the first bell sound (peak) on the Ringer D layer
by hitting F6. Two frames later hit the F6 to add a key frame. Two more
frames, add a key frame.
Click back on the first sound peak. Use your move tool and rotate your
ringer so it looks like it hit the side of the bell. Right click on the
keyframe and select insert motion tween.
In the next key frame on this layer Rotate the ringer back beyond the
original point as if it swung back. Right click on this frame and insert
motion tween.
12. Add a key frames for the second sound on the Ringer B layer. Two
frames later hit the F6 to add a key frame. Two more frames, add a key
frame.
Click back on the second sound peak. Use your move tool and rotate your
ringer so it looks like it hit the side of the bell. Right click on the
keyframe and select insert motion tween.
In the next key frame on this layer Rotate the ringer back beyond the
original point as if it swung back. Right click on this frame and insert
motion tween.
13. The Third sound should be on Ringer C layer. Add the key frame and
follow it with the two addition key frames.
Click back on the first sound peak. Use your move tool and rotate your
ringer so it looks like it hit the side of the bell. Right click on the key
frame and select insert motion tween.
In the next key frame on this layer Rotate the ringer back beyond the
original point as if it swung back. Right click on this frame and insert
motion tween.
14. The Fourth sound should be on Ringer C layer. Add the key frame and
follow it with the two addition key frames.
Click back on the fourth sound peak. Use your move tool and rotate your
ringer so it looks like it hit the side of the bell. Right click on the key
frame and select insert motion tween.
In the next key frame on this layer Rotate the ringer back beyond the
original point as if it swung back. Right click on this frame and insert
motion tween.
15. At this point your timeline should look like this:
16. Repeat the sequence of #11-15 for peaks 5-8 and then the rest of the
movie until you have animations for each peak.